

If you're facing the church, it'll be to your right. The key is the large, sign-strewn electrical pole in front of the truck where the RPG-wielding enemy was stationed. TREASURE TWENTY-FOUR | Brass Bird Lamp (1/6 & 24/101): The first of six treasures found on this chapter can be acquired in a rather difficult way. You can even use the machinegun in the truck bed on other enemies, if you so desire. Otherwise, successfully finishing the fight is a matter of using proper cover, staying well-armed, flagrantly chucking grenades, and perhaps even a little luck as well. If you're quick, you can throw a grenade or two at the enemies in the back of the truck, killing them all before they have the chance to jump out and fight you. After you clear the church-like structure the enemies were originally springing off from, the final waves of enemies will appear adjacent to this building, and across the road from it as well. The automatic sniper rifle and the Uzi are probably your best bets here, though as you scour dead enemies in anticipation of fighting more foes, you'll find everything from AKs to shotguns to pistols as well. If that happens, be sure to seek out solid cover thereafter to regain any lost health. If you're not keen on aiming, you might find yourself in some heated hand-to-hand combat situations. Making matters worse, the enemies seem to be aggressive as well. They seem to be exceptionally better-armed the further the waves go, and you'll even start to run into multiple shielded enemies that will require pincer maneuvering or a fragmentation grenade to eliminate.
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It's at this time that you really need to start thinking about diversifying your arsenal, incessantly refilling your stock of ammunition, grabbing stray grenades, and using all weapons at your disposal to make quick work of the enemies. When the initial wave of enemies is downed, reinforcements will show up multiple times, from multiple angles.
#UNCHARTED 2 AMONGST THIEVES WALKTHROUGH FULL#
But rest assured that you'll have your hands full here in what is, no doubt, the most difficult gunfight you've yet encountered in your still-young adventure. The jersey barriers, sandbags, statues, and even the truck where the RPG-wielding enemy was stationed will all act as great cover from here. Once the RPG-wielding thug is felled, Chloe will throw her grenade, and then the melee will begin in earnest. Make sure it's a headshot with a powerful weapon, and make it count, because if he gets an RPG off before dying, you'll be as good as cooked (you can also stealth kill him and commandeer his RPG, if you're extra crafty). So, do what you have to do here, and start by capping the RPG-wielding foe. Of course, the fact that Chloe is ready to prime her own entrance with a well-cooked grenade once the RPG-wielding thug is downed means things should, at the very least, be quite explosive. He's packing an RPG, and he needs to be dealt with first and foremost if you have any hope of surviving.

The only ridiculous threat, as Chloe points out, is the enemy in a truck bed on your right. The area around the hotel is absolutely rife with enemy forces, and it's going to be up to you to deal with them. After you drop down, a cutscene will take place. From the little plant-filled room that you begin the chapter in, head leftward so that you're back outside, and then go rightward down the steps, and towards two giant lion head statues.
